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Case study

fh2-world-formats: reconstructing Forza Horizon 2 world file formats

fh2-world-formats reconstructs the file formats behind the Forza Horizon 2 world and supplies Python tools for reading and changing them. Its research covers PGZP GeoChunk archives, ChunkMap indexes, ModelBin meshes, PhysicsTemplate collision, placement cells and WVAN navigation data; the author reports byte-exact round trips and a visible custom-geometry experiment.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
2
Last commit
2026-11-04
Language
Python
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A personal copy of Forza Horizon 2 build 1.0.0.64 for working with its files.
  • Prerequisites: Python 3; some tools also need numpy or Pillow.
  • Limits: Import currently writes flat UVs, and inserted geometry has no working collision in the reported experiment.
  • License: MIT License.

Cite

BibTeX

@misc{fh2-world-formats-case,
  title = {{fh2-world-formats: reconstructing Forza Horizon 2 world file formats}},
  howpublished = {\url{https://github.com/DOLLARPL/fh2-world-formats}},
  url = {https://github.com/DOLLARPL/fh2-world-formats},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/fh2-world-formats-case/}}
}

Plain text

fh2-world-formats: reconstructing Forza Horizon 2 world file formats. https://github.com/DOLLARPL/fh2-world-formats (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/fh2-world-formats-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · DOLLARPL/fh2-world-formats · Revision cea3e02
  2. LICENSE GitHub · DOLLARPL/fh2-world-formats · Revision cea3e02

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