# fh2-world-formats: reconstructing Forza Horizon 2 world file formats

> fh2-world-formats reconstructs the file formats behind the Forza Horizon 2 world and supplies Python tools for reading and changing them. Its research covers PGZP GeoChunk archives, ChunkMap indexes, ModelBin meshes, PhysicsTemplate collision, placement cells and WVAN navigation data; the author reports byte-exact round trips and a visible custom-geometry experiment.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/DOLLARPL/fh2-world-formats>
- Primary source: <https://github.com/DOLLARPL/fh2-world-formats/blob/cea3e028610eda4a11cc0541d29fc61c9acc614c/README.md>
- Catalog page: <https://awesomerea.org/resources/fh2-world-formats-case/>
- Record JSON: <https://awesomerea.org/resources/fh2-world-formats-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/fh2-world-formats-case/index.md)

## Requirements & limits

- **Prerequisites:** A personal copy of Forza Horizon 2 build 1.0.0.64 for working with its files.
- **Prerequisites:** Python 3; some tools also need numpy or Pillow.
- **Limits:** Import currently writes flat UVs, and inserted geometry has no working collision in the reported experiment.
- **License:** MIT License.

## Primary sources

1. <https://github.com/DOLLARPL/fh2-world-formats/blob/cea3e028610eda4a11cc0541d29fc61c9acc614c/README.md>
2. <https://github.com/DOLLARPL/fh2-world-formats/blob/cea3e028610eda4a11cc0541d29fc61c9acc614c/LICENSE>

## More in Games

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
