Case study
Extreme-G Recompiled: an incomplete N64 static recompilation
Extreme-G Recompiled analyzes the N64 game's custom LZSS ROM blocks and prepares its MIPS code for N64Recomp translation to C for a native Windows build. The project includes function symbols and an SDL2/RT64 runtime scaffold; the author reports that startup reaches audio initialization before crashing because a data section is uninitialized.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 5
- Last commit
- 2026-10-14
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's legally obtained USA Extreme-G ROM, N64Recomp, Visual Studio 2022 and CMake 3.20 or newer are required.
- Limits: The author reports a crash during audio initialization; the build is not playable.
- License: MIT license.
Cite
BibTeX
@misc{extreme-g-recompiled-case,
title = {{Extreme-G Recompiled: an incomplete N64 static recompilation}},
howpublished = {\url{https://github.com/sp00nznet/extremeg}},
url = {https://github.com/sp00nznet/extremeg},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/extreme-g-recompiled-case/}}
}Plain text
Extreme-G Recompiled: an incomplete N64 static recompilation. https://github.com/sp00nznet/extremeg (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/extreme-g-recompiled-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/extremeg · Revision 97f5e24
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