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Case study

Extreme-G Recompiled: an incomplete N64 static recompilation

Extreme-G Recompiled analyzes the N64 game's custom LZSS ROM blocks and prepares its MIPS code for N64Recomp translation to C for a native Windows build. The project includes function symbols and an SDL2/RT64 runtime scaffold; the author reports that startup reaches audio initialization before crashing because a data section is uninitialized.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5
Last commit
2026-10-14
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's legally obtained USA Extreme-G ROM, N64Recomp, Visual Studio 2022 and CMake 3.20 or newer are required.
  • Limits: The author reports a crash during audio initialization; the build is not playable.
  • License: MIT license.

Cite

BibTeX

@misc{extreme-g-recompiled-case,
  title = {{Extreme-G Recompiled: an incomplete N64 static recompilation}},
  howpublished = {\url{https://github.com/sp00nznet/extremeg}},
  url = {https://github.com/sp00nznet/extremeg},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/extreme-g-recompiled-case/}}
}

Plain text

Extreme-G Recompiled: an incomplete N64 static recompilation. https://github.com/sp00nznet/extremeg (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/extreme-g-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/extremeg · Revision 97f5e24

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