# engge 2: a Thimbleweed Park engine remake

> engge 2 reimplements the Thimbleweed Park adventure engine in Nim. It runs on ThimbleweedPark.ggpack1 and ggpack2 copied from a player's game installation, with optional save files and DLC packs. Its source includes game logic, scripting, scene rendering and ggpack handling.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/scemino/engge2>
- Primary source: <https://github.com/scemino/engge2/blob/f0d8939896b021124aa9821e9c7d943db0d82105/README.MD>
- Catalog page: <https://awesomerea.org/resources/engge2-thimbleweed-park-case/>
- Record JSON: <https://awesomerea.org/resources/engge2-thimbleweed-park-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/engge2-thimbleweed-park-case/index.md)

## Requirements & limits

- **Prerequisites:** A purchased Thimbleweed Park installation and its ggpack1 and ggpack2 files are required.
- **Prerequisites:** Building uses Nimble and initialized submodules.
- **Limits:** The author describes active development with many outstanding issues.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/scemino/engge2/blob/f0d8939896b021124aa9821e9c7d943db0d82105/README.MD>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
