Tool
dx-shader-decompiler
dx-shader-decompiler decompiles DirectX 9 pixel and vertex shaders, shader model 3.0. It accepts the text or binary form produced by fxc.exe.
- Targets
- Binary
- Category
- Native analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 65
- Last commit
- 2015-08-18
- Language
- Python
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-09
Requirements & limits
- Decompile with python dx-shader-decompiler.py and the shader file.
- The README names no license.
Cite
BibTeX
@misc{dx-shader-decompiler,
title = {{dx-shader-decompiler}},
howpublished = {\url{https://github.com/aizvorski/dx-shader-decompiler}},
url = {https://github.com/aizvorski/dx-shader-decompiler},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/dx-shader-decompiler/}}
}Plain text
dx-shader-decompiler. https://github.com/aizvorski/dx-shader-decompiler (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/dx-shader-decompiler/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · aizvorski/dx-shader-decompiler · Revision e4e346a
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