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Tool

dx-shader-decompiler

dx-shader-decompiler decompiles DirectX 9 pixel and vertex shaders, shader model 3.0. It accepts the text or binary form produced by fxc.exe.

Targets
Binary
Category
Native analysis tools
Relationship
Foundation tool
Sources reviewed
Stars
65
Last commit
2015-08-18
Language
Python
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Decompile with python dx-shader-decompiler.py and the shader file.
  • The README names no license.

Cite

BibTeX

@misc{dx-shader-decompiler,
  title = {{dx-shader-decompiler}},
  howpublished = {\url{https://github.com/aizvorski/dx-shader-decompiler}},
  url = {https://github.com/aizvorski/dx-shader-decompiler},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dx-shader-decompiler/}}
}

Plain text

dx-shader-decompiler. https://github.com/aizvorski/dx-shader-decompiler (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/dx-shader-decompiler/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · aizvorski/dx-shader-decompiler · Revision e4e346a

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