# dx-shader-decompiler

> dx-shader-decompiler decompiles DirectX 9 pixel and vertex shaders, shader model 3.0. It accepts the text or binary form produced by fxc.exe.

- Type: Tool
- Targets: Binary
- Category: Native analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/aizvorski/dx-shader-decompiler>
- Primary source: <https://github.com/aizvorski/dx-shader-decompiler/blob/e4e346a5609e14b27aa4d8c2c49e813bec11b7f9/README.md>
- Catalog page: <https://awesomerea.org/resources/dx-shader-decompiler/>
- Record JSON: <https://awesomerea.org/resources/dx-shader-decompiler/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dx-shader-decompiler/index.md)

## Requirements & limits

- Decompile with python dx-shader-decompiler.py and the shader file.
- The README names no license.

## Primary sources

1. <https://github.com/aizvorski/dx-shader-decompiler/blob/e4e346a5609e14b27aa4d8c2c49e813bec11b7f9/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
