{
  "added_at": "2026-11-09",
  "category": "native-analysis",
  "description_en": "dx-shader-decompiler decompiles DirectX 9 pixel and vertex shaders, shader model 3.0. It accepts the text or binary form produced by fxc.exe.",
  "description_zh": "dx-shader-decompiler 反编译 DirectX 9 的像素着色器和顶点着色器，着色器模型 3.0。它接受 fxc.exe 产生的文本或二进制形式。",
  "entry_url": "https://awesomerea.org/resources/dx-shader-decompiler/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/dx-shader-decompiler/",
  "evidence_url": "https://github.com/aizvorski/dx-shader-decompiler/blob/e4e346a5609e14b27aa4d8c2c49e813bec11b7f9/README.md",
  "group": "tools",
  "id": "dx-shader-decompiler",
  "json_url": "https://awesomerea.org/resources/dx-shader-decompiler/record.json",
  "kind": "tool",
  "markdown_url": "https://awesomerea.org/resources/dx-shader-decompiler/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/dx-shader-decompiler/index.md",
  "name": "dx-shader-decompiler",
  "name_zh": "dx-shader-decompiler",
  "record_type": "resource",
  "relationship": "foundation",
  "requirements": [
    "Decompile with python dx-shader-decompiler.py and the shader file.",
    "The README names no license."
  ],
  "requirements_zh": [
    "用 python dx-shader-decompiler.py 加上着色器文件进行反编译。",
    "README 未注明许可证。"
  ],
  "targets": [
    "binary"
  ],
  "url": "https://github.com/aizvorski/dx-shader-decompiler",
  "verification": "source-reviewed",
  "verified_at": "2026-11-07"
}
