# HK: Dual Souls: an AYN Thor port of Hollow Knight

> HK: Dual Souls ports Hollow Knight v1.5.12620 to the AYN Thor Android handheld through a same-version Unity rebuild from the user's GOG or Steam copy. Its runtime adds a second-screen HUD, map, inventory and charms, while patch tooling prepares game data on the device. Some shaders are reconstructed approximations.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/igawa6/dualsouls>
- Primary source: <https://github.com/igawa6/dualsouls/blob/5c22451435b772acde0c7e6456f9019bc1baef73/README.md>
- Catalog page: <https://awesomerea.org/resources/dual-souls-case/>
- Record JSON: <https://awesomerea.org/resources/dual-souls-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dual-souls-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires a purchased GOG or Steam copy of Hollow Knight v1.5.12620 and the matching release patch.
- **Prerequisites:** The AYN Thor second screen is needed for companion features; about 1 GB of free space is needed for built data.
- **Limits:** Some shaders are approximations, and parts of the CustomKnight skin format are unimplemented.
- **License:** The repository's own source is MIT licensed.

## Primary sources

1. <https://github.com/igawa6/dualsouls/blob/5c22451435b772acde0c7e6456f9019bc1baef73/README.md>
2. <https://github.com/igawa6/dualsouls/blob/5c22451435b772acde0c7e6456f9019bc1baef73/LICENSE>

## More in Games

- [Hunters Recomp: a dual-screen Metroid Prime Hunters Android port](https://awesomerea.org/resources/hunters-recomp-case/index.md) · Case study
- [Ice Rage: an Android native-library port for Linux ARM handhelds](https://awesomerea.org/resources/ice-rage-arm-port-case/index.md) · Case study
- [ico-pc: a native ICO port compiled from the PS2 decompilation](https://awesomerea.org/resources/ico-pc-port-case/index.md) · Case study
- [Ignition: porting the 1997 racing game from executable analysis](https://awesomerea.org/resources/ignition-port-case/index.md) · Case study
- [inFAMOUS First Light: rehosting the PS4 game on Windows](https://awesomerea.org/resources/infamous-first-light-pc-case/index.md) · Case study
- [Infernal Runner JS: reconstructing the CPC game's bytecode engine](https://awesomerea.org/resources/infernal-runner-js-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
