Case study
ds2-nx: porting Dead Space 2 to Nintendo Switch
ds2-nx adapts a ReXGlue static recompilation of Dead Space 2 for Nintendo Switch as a homebrew NRO. Switch-specific code handles disc swapping and rendering through deko3d, while a separate toolchain translates dumped Xbox 360 Xenos shaders into a library and, optionally, a DKSH cache.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 42
- Last commit
- 2026-10-27
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply both Dead Space 2 Xbox 360 discs and matching Title Update 2.
- Prerequisites: Building requires devkitA64, libnx, deko3d, CMake, Ninja and Python 3; Switch homebrew requires custom firmware.
- License: GPL-3.0 license for project source.
Cite
BibTeX
@misc{ds2-nx-case,
title = {{ds2-nx: porting Dead Space 2 to Nintendo Switch}},
howpublished = {\url{https://github.com/VasilkovND/ds2-nx}},
url = {https://github.com/VasilkovND/ds2-nx},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ds2-nx-case/}}
}Plain text
ds2-nx: porting Dead Space 2 to Nintendo Switch. https://github.com/VasilkovND/ds2-nx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ds2-nx-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · VasilkovND/ds2-nx · Revision 61e819e
- shaders/README.md GitHub · VasilkovND/ds2-nx · Revision 61e819e
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