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Case study

ds2-nx: porting Dead Space 2 to Nintendo Switch

ds2-nx adapts a ReXGlue static recompilation of Dead Space 2 for Nintendo Switch as a homebrew NRO. Switch-specific code handles disc swapping and rendering through deko3d, while a separate toolchain translates dumped Xbox 360 Xenos shaders into a library and, optionally, a DKSH cache.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
42
Last commit
2026-10-27
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply both Dead Space 2 Xbox 360 discs and matching Title Update 2.
  • Prerequisites: Building requires devkitA64, libnx, deko3d, CMake, Ninja and Python 3; Switch homebrew requires custom firmware.
  • License: GPL-3.0 license for project source.

Cite

BibTeX

@misc{ds2-nx-case,
  title = {{ds2-nx: porting Dead Space 2 to Nintendo Switch}},
  howpublished = {\url{https://github.com/VasilkovND/ds2-nx}},
  url = {https://github.com/VasilkovND/ds2-nx},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ds2-nx-case/}}
}

Plain text

ds2-nx: porting Dead Space 2 to Nintendo Switch. https://github.com/VasilkovND/ds2-nx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ds2-nx-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · VasilkovND/ds2-nx · Revision 61e819e
  2. shaders/README.md GitHub · VasilkovND/ds2-nx · Revision 61e819e

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