# ds2-nx: porting Dead Space 2 to Nintendo Switch

> ds2-nx adapts a ReXGlue static recompilation of Dead Space 2 for Nintendo Switch as a homebrew NRO. Switch-specific code handles disc swapping and rendering through deko3d, while a separate toolchain translates dumped Xbox 360 Xenos shaders into a library and, optionally, a DKSH cache.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/VasilkovND/ds2-nx>
- Primary source: <https://github.com/VasilkovND/ds2-nx/blob/61e819ec78cbab6e128457680b33f9460dc298a8/README.md>
- Catalog page: <https://awesomerea.org/resources/ds2-nx-case/>
- Record JSON: <https://awesomerea.org/resources/ds2-nx-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ds2-nx-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply both Dead Space 2 Xbox 360 discs and matching Title Update 2.
- **Prerequisites:** Building requires devkitA64, libnx, deko3d, CMake, Ninja and Python 3; Switch homebrew requires custom firmware.
- **License:** GPL-3.0 license for project source.

## Primary sources

1. <https://github.com/VasilkovND/ds2-nx/blob/61e819ec78cbab6e128457680b33f9460dc298a8/README.md>
2. <https://github.com/VasilkovND/ds2-nx/blob/61e819ec78cbab6e128457680b33f9460dc298a8/shaders/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
