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Case study

Eden: partial Project Eden reconstruction

Eden begins a Windows reconstruction of the 2001 game Project Eden, targeting a DirectX 9 build. Its C++ source covers a game window, error codes, an optional CD check, and partial DirectX and input initialization. The stated goal is to reach the game's main menu.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
6
Last commit
2018-02-14
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Visual C++ solution and DirectX dependencies indicated by the project files.
  • Limits: The reconstruction is at an early stage; DirectX and input initialization are partial.
  • License: MIT licence.

Cite

BibTeX

@misc{eden-project-eden-case,
  title = {{Eden: partial Project Eden reconstruction}},
  howpublished = {\url{https://github.com/mercat0r/Eden}},
  url = {https://github.com/mercat0r/Eden},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/eden-project-eden-case/}}
}

Plain text

Eden: partial Project Eden reconstruction. https://github.com/mercat0r/Eden (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/eden-project-eden-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · mercat0r/Eden · Revision aa60e36

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