Case study
Eden: partial Project Eden reconstruction
Eden begins a Windows reconstruction of the 2001 game Project Eden, targeting a DirectX 9 build. Its C++ source covers a game window, error codes, an optional CD check, and partial DirectX and input initialization. The stated goal is to reach the game's main menu.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 6
- Last commit
- 2018-02-14
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Visual C++ solution and DirectX dependencies indicated by the project files.
- Limits: The reconstruction is at an early stage; DirectX and input initialization are partial.
- License: MIT licence.
Cite
BibTeX
@misc{eden-project-eden-case,
title = {{Eden: partial Project Eden reconstruction}},
howpublished = {\url{https://github.com/mercat0r/Eden}},
url = {https://github.com/mercat0r/Eden},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/eden-project-eden-case/}}
}Plain text
Eden: partial Project Eden reconstruction. https://github.com/mercat0r/Eden (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/eden-project-eden-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · mercat0r/Eden · Revision aa60e36
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