# Donkey-Kong-NES-Disassembly: disassembling the NES game

> This disassembles Donkey Kong for the NES across Rev 0 (Japanese), Rev 1 (International), and the GameCube revision. The README says the code is fully disassembled and that graphics data is not included. It assembles with asm6.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/RussianManSMWC/Donkey-Kong-NES-Disassembly>
- Primary source: <https://github.com/RussianManSMWC/Donkey-Kong-NES-Disassembly/blob/343f4c81880a253c0e8ede81fe7c21f205815280/README.md>
- Catalog page: <https://awesomerea.org/resources/dk-nes-disasm/>
- Record JSON: <https://awesomerea.org/resources/dk-nes-disasm/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dk-nes-disasm/index.md)

## Requirements & limits

- asm6. Graphics data is assembled from a rip or from the Python script in misc.
- The README names no license.

## Primary sources

1. <https://github.com/RussianManSMWC/Donkey-Kong-NES-Disassembly/blob/343f4c81880a253c0e8ede81fe7c21f205815280/README.md>

## More in Games

- [DoomRPG-RE: reconstructing Doom RPG in C](https://awesomerea.org/resources/doomrpg-re-case/index.md) · Case study
- [Duck Hunt: an NES disassembly](https://awesomerea.org/resources/duck-hunt-nes-disassembly-case/index.md) · Case study
- [DuckTales: a Game Boy disassembly](https://awesomerea.org/resources/ducktales-game-boy-disassembly-case/index.md) · Case study
- [Duke64-RE: reconstructing Duke Nukem 64 in C and assembly](https://awesomerea.org/resources/duke64-re-case/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
