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Case study

Darkflame Universe: LEGO Universe server reconstruction

Darkflame Universe reconstructs a LEGO Universe server for use with the original game client. Its C++ source contains authentication, chat and game-server components, while the setup guide describes local server configuration and database options.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
765
Last commit
2026-10-29
Language
C++
License (GitHub)
AGPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Requires a separate LEGO Universe game client.
  • Limits: The authors intend small deployments and state that large-scale hosting has not been tested.
  • License: Licensed under AGPL-3.0.

Cite

BibTeX

@misc{darkflame-universe-case,
  title = {{Darkflame Universe: LEGO Universe server reconstruction}},
  howpublished = {\url{https://github.com/DarkflameUniverse/DarkflameServer}},
  url = {https://github.com/DarkflameUniverse/DarkflameServer},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/darkflame-universe-case/}}
}

Plain text

Darkflame Universe: LEGO Universe server reconstruction. https://github.com/DarkflameUniverse/DarkflameServer (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/darkflame-universe-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · DarkflameUniverse/DarkflameServer · Revision 8b7d1b9

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