# Darkflame Universe: LEGO Universe server reconstruction

> Darkflame Universe reconstructs a LEGO Universe server for use with the original game client. Its C++ source contains authentication, chat and game-server components, while the setup guide describes local server configuration and database options.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/DarkflameUniverse/DarkflameServer>
- Primary source: <https://github.com/DarkflameUniverse/DarkflameServer/blob/8b7d1b946b5e7df18f2c82ccabcb2634aefc11f4/README.md>
- Catalog page: <https://awesomerea.org/resources/darkflame-universe-case/>
- Record JSON: <https://awesomerea.org/resources/darkflame-universe-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/darkflame-universe-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires a separate LEGO Universe game client.
- **Limits:** The authors intend small deployments and state that large-scale hosting has not been tested.
- **License:** Licensed under AGPL-3.0.

## Primary sources

1. <https://github.com/DarkflameUniverse/DarkflameServer/blob/8b7d1b946b5e7df18f2c82ccabcb2634aefc11f4/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
