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Case study

cyrus: rebuilding The Elder Scrolls Adventures: Redguard in Rust and Bevy

cyrus rebuilds The Elder Scrolls Adventures: Redguard in Rust and Bevy using files from a local GOG installation. It loads game worlds and formats for native and browser viewing, while its fidelity mode aims to reproduce visuals, audio, controls, timing, and outcomes.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
11
Last commit
2026-11-10
Language
Rust
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A GOG copy of The Elder Scrolls Adventures: Redguard, Rust, and just.
  • Limits: The author reports that startup presentation and world viewing work; a complete gameplay and fidelity playthrough has not been accepted.
  • License: MIT License.

Cite

BibTeX

@misc{cyrus-redguard-case,
  title = {{cyrus: rebuilding The Elder Scrolls Adventures: Redguard in Rust and Bevy}},
  howpublished = {\url{https://github.com/michidk/cyrus}},
  url = {https://github.com/michidk/cyrus},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/cyrus-redguard-case/}}
}

Plain text

cyrus: rebuilding The Elder Scrolls Adventures: Redguard in Rust and Bevy. https://github.com/michidk/cyrus (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/cyrus-redguard-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · michidk/cyrus · Revision 3e58fae
  2. LICENSE GitHub · michidk/cyrus · Revision 3e58fae

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