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Case study

Clockwork: native Yo-kai Watch 3DS games by static recompilation

Clockwork builds native PC versions of the Yo-kai Watch Nintendo 3DS games by translating each game's ARM code to C ahead of time. Its SDL3 runtime replaces console hardware and services, while the launcher unpacks and builds modules from a player's decrypted cartridge dumps. The repository also documents findings from Yo-kai Watch 2: Psychic Specters.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
19
Last commit
2026-11-09
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Decrypted dumps of owned Yo-kai Watch 3DS cartridges are required.
  • Prerequisites: Building requires Rust, CMake 3.24+, a C/C++ compiler, SDL3, libcurl and libarchive.
  • Testing evidence: USA releases and Busters 2 are the tested versions; Psychic Specters has received the most playtesting.
  • License: MIT License.

Cite

BibTeX

@misc{clockwork-yo-kai-watch-case,
  title = {{Clockwork: native Yo-kai Watch 3DS games by static recompilation}},
  howpublished = {\url{https://github.com/watchmakerers/clockwork}},
  url = {https://github.com/watchmakerers/clockwork},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/clockwork-yo-kai-watch-case/}}
}

Plain text

Clockwork: native Yo-kai Watch 3DS games by static recompilation. https://github.com/watchmakerers/clockwork (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/clockwork-yo-kai-watch-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · watchmakerers/clockwork · Revision 9292b54
  2. docs/PHASE0.md GitHub · watchmakerers/clockwork · Revision 9292b54

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