# Celosia: statically recompiling Shadow of the Colossus for Mac and Vita

> Celosia is a native port of Shadow of the Colossus for PlayStation 2, USA SCUS-97472, to macOS on Apple Silicon and to the PlayStation Vita. PS2Recomp translates the MIPS code to C++. The Mac renderer is Metal and the Vita renderer is OpenGL ES.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/HenryKun55/celosia>
- Primary source: <https://github.com/HenryKun55/celosia/blob/d8c5eeca181d082280ac9c8bf69c679a530f9dce/README.md>
- Catalog page: <https://awesomerea.org/resources/celosia/>
- Record JSON: <https://awesomerea.org/resources/celosia/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/celosia/index.md)

## Requirements & limits

- macOS on Apple Silicon, Xcode Command Line Tools, CMake, Ninja, pkg-config, FFmpeg, and Python. The player supplies a USA disc image. The README reports 60 frames per second on an M4 Pro at 1536 by 1344.
- The Vita build runs. The README reports 18 to 25 frames per second in the Vita3K intro.
- License: GPL-3.0.

## Primary sources

1. <https://github.com/HenryKun55/celosia/blob/d8c5eeca181d082280ac9c8bf69c679a530f9dce/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
