# Carpocalypse 2: a Carmageddon 2 decompilation and native port

> Carpocalypse 2 decompiles Carmageddon 2 and builds native Linux and Android versions using data from the player's original installation. Its build offers a period MSVC matching path and a modern toolchain path, with SDL3 graphics support and documented remaining work.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Link4Electronics/Carpocalypse2>
- Primary source: <https://github.com/Link4Electronics/Carpocalypse2/blob/0d2b31e3a3ce6cfd60fe30cb8873317f515519a4/README.md>
- Catalog page: <https://awesomerea.org/resources/carpocalypse2-case/>
- Record JSON: <https://awesomerea.org/resources/carpocalypse2-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/carpocalypse2-case/index.md)

## Requirements & limits

- **Prerequisites:** Original Carmageddon II game data is required for Linux or Android use.
- **Prerequisites:** The build requires SDL3, glslang, libtiff and a supported compiler; the matching build uses MSVC 11.0.
- **Limits:** Android data import may fail on devices that restrict adb access to Android/data.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/Link4Electronics/Carpocalypse2/blob/0d2b31e3a3ce6cfd60fe30cb8873317f515519a4/README.md>
2. <https://github.com/Link4Electronics/Carpocalypse2/blob/0d2b31e3a3ce6cfd60fe30cb8873317f515519a4/CMakeLists.txt>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
