# Call of Duty 3: a multiplayer ReXGlue recompilation checkpoint

> Call of Duty 3 Recompilation applies ReXGlue to the game's multiplayer executable. Its code defines PowerPC hooks and network-service stubs, while a function table names game routines for code generation. The project represents an early game-specific recompilation checkpoint.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/zombiedestroyer29/Call-of-Duty-3-Recompilation>
- Primary source: <https://github.com/zombiedestroyer29/Call-of-Duty-3-Recompilation/blob/08ebb102b809230e04185196dba06d2076f05df8/src/main.cpp>
- Catalog page: <https://awesomerea.org/resources/call-of-duty-3-multiplayer-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/call-of-duty-3-multiplayer-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/call-of-duty-3-multiplayer-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** ReXGlue SDK, CMake 3.25 or later, and a C++23 toolchain are required.
- **Limits:** The network-service replacements are currently stubs.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/zombiedestroyer29/Call-of-Duty-3-Recompilation/blob/08ebb102b809230e04185196dba06d2076f05df8/src/main.cpp>
2. <https://github.com/zombiedestroyer29/Call-of-Duty-3-Recompilation/blob/08ebb102b809230e04185196dba06d2076f05df8/README.md>
3. <https://github.com/zombiedestroyer29/Call-of-Duty-3-Recompilation/blob/08ebb102b809230e04185196dba06d2076f05df8/named_functions.toml>

## More in Games

- [Call of Duty: Modern Warfare 2 (2009) — statically recompiling the Xbox 360 game](https://awesomerea.org/resources/mw2-recompiled-case/index.md) · Case study
- [Captain America Super Soldier Recompiled: a title-screen build](https://awesomerea.org/resources/captain-america-super-soldier-recompiled-case/index.md) · Case study
- [Carbon: an Xbox 360 static recompilation and renderer investigation](https://awesomerea.org/resources/nfs-carbon-recomp-case/index.md) · Case study
- [Cars Race-O-Rama Recompiled: an Xbox 360 recompilation](https://awesomerea.org/resources/cars-race-o-rama-recompiled-case/index.md) · Case study
- [Castlevania 64: Recompiled — a beta static-recompilation port](https://awesomerea.org/resources/cv64-recompiled-case/index.md) · Case study
- [Castlevania Chronicles: a cross-platform recompilation](https://awesomerea.org/resources/castlevania-chronicles-recomp/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
