Tool
Booma.Proxy
Booma.Proxy is a set of C# libraries that model Phantasy Star Online Blue Burst's binary packets for client and server emulation. It uses a metadata-based serializer to represent packet structures as C# types and documents game packet opcodes, payloads and transmission directions.
- Targets
- Game · Protocol
- Category
- Protocol analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 36
- Last commit
- 2021-12-18
- Language
- C#
- License (GitHub)
- AGPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: C#/.NET environment.
- Attribution: The implementation builds on earlier community reverse-engineering work.
- License: AGPL-3.0 License.
Cite
BibTeX
@misc{booma-proxy,
title = {{Booma.Proxy}},
howpublished = {\url{https://github.com/HelloKitty/Booma.Proxy}},
url = {https://github.com/HelloKitty/Booma.Proxy},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/booma-proxy/}}
}Plain text
Booma.Proxy. https://github.com/HelloKitty/Booma.Proxy (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/booma-proxy/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · HelloKitty/Booma.Proxy · Revision 579effb
- docs/GamePacketDocumentation.md GitHub · HelloKitty/Booma.Proxy · Revision 579effb
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