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Tool

Booma.Proxy

Booma.Proxy is a set of C# libraries that model Phantasy Star Online Blue Burst's binary packets for client and server emulation. It uses a metadata-based serializer to represent packet structures as C# types and documents game packet opcodes, payloads and transmission directions.

Targets
Game · Protocol
Category
Protocol analysis tools
Relationship
Foundation tool
Sources reviewed
Stars
36
Last commit
2021-12-18
Language
C#
License (GitHub)
AGPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: C#/.NET environment.
  • Attribution: The implementation builds on earlier community reverse-engineering work.
  • License: AGPL-3.0 License.

Cite

BibTeX

@misc{booma-proxy,
  title = {{Booma.Proxy}},
  howpublished = {\url{https://github.com/HelloKitty/Booma.Proxy}},
  url = {https://github.com/HelloKitty/Booma.Proxy},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/booma-proxy/}}
}

Plain text

Booma.Proxy. https://github.com/HelloKitty/Booma.Proxy (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/booma-proxy/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · HelloKitty/Booma.Proxy · Revision 579effb
  2. docs/GamePacketDocumentation.md GitHub · HelloKitty/Booma.Proxy · Revision 579effb

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