# Booma.Proxy

> Booma.Proxy is a set of C# libraries that model Phantasy Star Online Blue Burst's binary packets for client and server emulation. It uses a metadata-based serializer to represent packet structures as C# types and documents game packet opcodes, payloads and transmission directions.

- Type: Tool
- Targets: Game · Protocol
- Category: Protocol analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/HelloKitty/Booma.Proxy>
- Primary source: <https://github.com/HelloKitty/Booma.Proxy/blob/579effb7738b91be82a10f10d28248c858a5ace4/README.md>
- Catalog page: <https://awesomerea.org/resources/booma-proxy/>
- Record JSON: <https://awesomerea.org/resources/booma-proxy/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/booma-proxy/index.md)

## Requirements & limits

- **Prerequisites:** C#/.NET environment.
- **Attribution:** The implementation builds on earlier community reverse-engineering work.
- **License:** AGPL-3.0 License.

## Primary sources

1. <https://github.com/HelloKitty/Booma.Proxy/blob/579effb7738b91be82a10f10d28248c858a5ace4/README.md>
2. <https://github.com/HelloKitty/Booma.Proxy/blob/579effb7738b91be82a10f10d28248c858a5ace4/docs/GamePacketDocumentation.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
