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Case study

Blues Brothers: rewritten engines for three Titus games

blues rewrites the engines of Blues Brothers and Blues Brothers: Jukebox Adventure in C, with support for Prehistorik 2. It loads original Amiga or DOS data files and adds horizontal scrolling and configurable screen size.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
60
Last commit
2022-03-12
Language
C
Status
Archived

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Blues Brothers requires Amiga or DOS full-game or demo data; Jukebox Adventure requires DOS data; Prehistorik 2 requires DOS full-game or demo data.
  • Prerequisites: The Makefile uses SDL2 and libmodplug for its desktop build.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{blues-brothers-engine-case,
  title = {{Blues Brothers: rewritten engines for three Titus games}},
  howpublished = {\url{https://github.com/cyxx/blues}},
  url = {https://github.com/cyxx/blues},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/blues-brothers-engine-case/}}
}

Plain text

Blues Brothers: rewritten engines for three Titus games. https://github.com/cyxx/blues (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/blues-brothers-engine-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · cyxx/blues · Revision d4b94bb

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