Case study
Blues Brothers: rewritten engines for three Titus games
blues rewrites the engines of Blues Brothers and Blues Brothers: Jukebox Adventure in C, with support for Prehistorik 2. It loads original Amiga or DOS data files and adds horizontal scrolling and configurable screen size.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 60
- Last commit
- 2022-03-12
- Language
- C
- Status
- Archived
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Blues Brothers requires Amiga or DOS full-game or demo data; Jukebox Adventure requires DOS data; Prehistorik 2 requires DOS full-game or demo data.
- Prerequisites: The Makefile uses SDL2 and libmodplug for its desktop build.
- License: No licence file in the repository.
Cite
BibTeX
@misc{blues-brothers-engine-case,
title = {{Blues Brothers: rewritten engines for three Titus games}},
howpublished = {\url{https://github.com/cyxx/blues}},
url = {https://github.com/cyxx/blues},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/blues-brothers-engine-case/}}
}Plain text
Blues Brothers: rewritten engines for three Titus games. https://github.com/cyxx/blues (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/blues-brothers-engine-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · cyxx/blues · Revision d4b94bb
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