Case study
Blaster: reconstruction of an arcade sound ROM
Reconstructs the sound ROM of the Williams arcade game Blaster in assembly and supplies a separate address-by-address disassembly. Source comments compare reused sound routines with related Williams games and identify newer routines whose names remain unknown.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 0
- Last commit
- 2026-05-27
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- Testing evidence: The author reports a bit-matching ROM rebuild.
- License: No licence file in the repository.
Cite
BibTeX
@misc{blaster-sound-rom-reconstruction-case,
title = {{Blaster: reconstruction of an arcade sound ROM}},
howpublished = {\url{https://github.com/synamaxmusic/Blaster-Sound-ROM}},
url = {https://github.com/synamaxmusic/Blaster-Sound-ROM},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/blaster-sound-rom-reconstruction-case/}}
}Plain text
Blaster: reconstruction of an arcade sound ROM. https://github.com/synamaxmusic/Blaster-Sound-ROM (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/blaster-sound-rom-reconstruction-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- BLASTSND.ASM GitHub · synamaxmusic/Blaster-Sound-ROM · Revision 7f7f507
- blaster-sound-rom-dasm.asm GitHub · synamaxmusic/Blaster-Sound-ROM · Revision 7f7f507
More in Games
- Booty: a ZX Spectrum game disassembly · Case study
- butterfly: emulating DDR A online services · Case study
- Call of Duty 2: Big Red One: a native loader for the Xbox game · Case study
- Casiolator: reimplementing Casio PV-1000, PV-2000 and Loopy consoles · Case study
- Castlevania III: a PRG ROM disassembly with extraction tools · Case study
- cc94: a remake of Sid Meier's Colonization · Case study