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Case study

Castlevania III: a PRG ROM disassembly with extraction tools

The Castlevania III disassembly organizes the NES game's PRG code and data as assembly source, with scripts for data extraction and tilemap generation. Its build links the reconstructed PRG content with a user-supplied original CHR ROM.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
4
Last commit
2020-12-27
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: wla-dx and Python are required.
  • Prerequisites: The original CHR ROM must be placed at original/OR.chr; extraction helpers also expect original/OR.bin.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{castlevania-iii-disassembly-case,
  title = {{Castlevania III: a PRG ROM disassembly with extraction tools}},
  howpublished = {\url{https://github.com/vinheim3/castlevania3-disasm}},
  url = {https://github.com/vinheim3/castlevania3-disasm},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/castlevania-iii-disassembly-case/}}
}

Plain text

Castlevania III: a PRG ROM disassembly with extraction tools. https://github.com/vinheim3/castlevania3-disasm (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/castlevania-iii-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · vinheim3/castlevania3-disasm · Revision 3272648
  2. Makefile GitHub · vinheim3/castlevania3-disasm · Revision 3272648

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