Case study
Castlevania III: a PRG ROM disassembly with extraction tools
The Castlevania III disassembly organizes the NES game's PRG code and data as assembly source, with scripts for data extraction and tilemap generation. Its build links the reconstructed PRG content with a user-supplied original CHR ROM.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 4
- Last commit
- 2020-12-27
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: wla-dx and Python are required.
- Prerequisites: The original CHR ROM must be placed at original/OR.chr; extraction helpers also expect original/OR.bin.
- License: No licence file in the repository.
Cite
BibTeX
@misc{castlevania-iii-disassembly-case,
title = {{Castlevania III: a PRG ROM disassembly with extraction tools}},
howpublished = {\url{https://github.com/vinheim3/castlevania3-disasm}},
url = {https://github.com/vinheim3/castlevania3-disasm},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/castlevania-iii-disassembly-case/}}
}Plain text
Castlevania III: a PRG ROM disassembly with extraction tools. https://github.com/vinheim3/castlevania3-disasm (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/castlevania-iii-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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