# Battlefield Heroes: master-server protocol reconstruction

> BFH-Master-Protocol documents the proprietary master-server communication of Battlefield Heroes. It describes exchanges involving game clients, game servers, FESL authentication, Magma HTTPS account services and Theater session services. Some protocol details remain unresolved.

- Type: Case study
- Targets: Game · Protocol
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/M0THERB0ARD/BFH-Master-Protocol>
- Primary source: <https://github.com/M0THERB0ARD/BFH-Master-Protocol/blob/ad55de6a3da2901e8a5579fbcc065d35da357297/protocol.md>
- Catalog page: <https://awesomerea.org/resources/bfh-master-protocol-case/>
- Record JSON: <https://awesomerea.org/resources/bfh-master-protocol-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/bfh-master-protocol-case/index.md)

## Requirements & limits

- **Limits:** Some proprietary protocol details remain unavailable.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/M0THERB0ARD/BFH-Master-Protocol/blob/ad55de6a3da2901e8a5579fbcc065d35da357297/protocol.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
