Case study
Berzerk: a commented Atari 2600 disassembly
Berzerk for the Atari 2600 (Atari, 1982) is reconstructed as a labeled, commented 6502 assembly listing that assembles to the exact original ROM image, with a switch for the NTSC or PAL build. The notes cover the game's sprite-drawing technique, PAL frame-delay values set at 1.2 times the NTSC ones, unused diagonal robot-fire values left in the ROM, unused RAM and the roughly 12-second launch of Evil Otto.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
Requirements & limits
- Prerequisites: Assembling requires vcs.h version 105 or greater and macro.h.
- Limits: The author notes that some flags and RAM overlays may be misidentified.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{berzerk-atari-2600-disassembly-case,
title = {{Berzerk: a commented Atari 2600 disassembly}},
howpublished = {\url{https://www.qotile.net/minidig/disassembly/berzerk.asm}},
url = {https://www.qotile.net/minidig/disassembly/berzerk.asm},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/berzerk-atari-2600-disassembly-case/}}
}Plain text
Berzerk: a commented Atari 2600 disassembly. https://www.qotile.net/minidig/disassembly/berzerk.asm (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/berzerk-atari-2600-disassembly-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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