Case study
Bermuda Syndrome: an engine rebuilt from the Windows executable
bermuda reimplements the Bermuda Syndrome game engine in C++ from analysis of the original Windows executable. It loads the player's retail or demo data files and provides SDL-based play, saves, optional soundtrack playback and display controls.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 28
- Last commit
- 2019-12-29
- Language
- C++
- Status
- Archived
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original Bermuda Syndrome retail or demo data files are required.
- Prerequisites: The build uses SDL2 and optional Vorbis libraries.
- License: No licence file in the repository.
Cite
BibTeX
@misc{bermuda-syndrome-engine-case,
title = {{Bermuda Syndrome: an engine rebuilt from the Windows executable}},
howpublished = {\url{https://github.com/cyxx/bermuda}},
url = {https://github.com/cyxx/bermuda},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bermuda-syndrome-engine-case/}}
}Plain text
Bermuda Syndrome: an engine rebuilt from the Windows executable. https://github.com/cyxx/bermuda (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bermuda-syndrome-engine-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.TXT GitHub · cyxx/bermuda · Revision cf6bdb6
- Makefile GitHub · cyxx/bermuda · Revision cf6bdb6
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