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Case study

Bermuda Syndrome: an engine rebuilt from the Windows executable

bermuda reimplements the Bermuda Syndrome game engine in C++ from analysis of the original Windows executable. It loads the player's retail or demo data files and provides SDL-based play, saves, optional soundtrack playback and display controls.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
28
Last commit
2019-12-29
Language
C++
Status
Archived

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original Bermuda Syndrome retail or demo data files are required.
  • Prerequisites: The build uses SDL2 and optional Vorbis libraries.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{bermuda-syndrome-engine-case,
  title = {{Bermuda Syndrome: an engine rebuilt from the Windows executable}},
  howpublished = {\url{https://github.com/cyxx/bermuda}},
  url = {https://github.com/cyxx/bermuda},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/bermuda-syndrome-engine-case/}}
}

Plain text

Bermuda Syndrome: an engine rebuilt from the Windows executable. https://github.com/cyxx/bermuda (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bermuda-syndrome-engine-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.TXT GitHub · cyxx/bermuda · Revision cf6bdb6
  2. Makefile GitHub · cyxx/bermuda · Revision cf6bdb6

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