# BelthasarProject: reimplementing the Chrono Trigger engine

> BelthasarProject reimplements Chrono Trigger for the SNES, USA 1995, as a portable C engine. The dump is a headerless 4,194,304-byte ROM, SHA-1 de5822f4f2f7a55acb8926d4c0eaa63d5d989312. The README says the title, a new game, the field, battles, menus, the overworld, and the music run on the C engine. A full playthrough remains unverified. Optional mods add widescreen and frame rates above 60.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/TemplarServant/BelthasarProject>
- Primary source: <https://github.com/TemplarServant/BelthasarProject/blob/f1c3f285620fb3091052b954353bc966530e504d/README.md>
- Catalog page: <https://awesomerea.org/resources/belthasar/>
- Record JSON: <https://awesomerea.org/resources/belthasar/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/belthasar/index.md)

## Requirements & limits

- On Windows, Visual Studio 2022 Build Tools with CMake and Ninja, and Python 3. Run python tools/setup.py --rom with the USA ROM, then tools\build.bat.
- License: MIT for the code, tools, and documentation written for this project. The README says the vendored LakeSnes core keeps its own MIT license.

## Primary sources

1. <https://github.com/TemplarServant/BelthasarProject/blob/f1c3f285620fb3091052b954353bc966530e504d/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
