# Ballanced: reimplementing the Ballance runtime

> Ballanced is a source-level reimplementation of the Ballance runtime. It rebuilds the player, engine libraries, building blocks, and plugins into a Ballance-compatible directory layout. The documented runtime is the cross-platform SDL3 build on the sdl branch.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/doyaGu/Ballanced>
- Primary source: <https://github.com/doyaGu/Ballanced/blob/d26c0c0fe86063b727ad9c9810014f1950852364/README.md>
- Catalog page: <https://awesomerea.org/resources/ballanced/>
- Record JSON: <https://awesomerea.org/resources/ballanced/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ballanced/index.md)

## Requirements & limits

- The player supplies a copy of Ballance and extracts the release into the game root. Windows runs Bin/Player.exe. Linux and macOS run Bin/Player.
- Developers need CMake 3.25 or newer and SDL3. Windows uses Visual Studio 2022. Linux uses GCC or Clang with Ninja. macOS uses Apple Clang with Ninja.
- The README names no license.

## Primary sources

1. <https://github.com/doyaGu/Ballanced/blob/d26c0c0fe86063b727ad9c9810014f1950852364/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
