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Case study

Armored Core: matching PS1 executable and overlay reconstruction

Armored Core Decompilation reconstructs C source for the USA PlayStation release of Armored Core. It splits the executable and FDAT.T code overlays, compiles recovered functions with a period PsyQ toolchain, and compares rebuilt files and functions against a user-supplied disc; the author reports partial function matching.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
10
Last commit
2026-10-19
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A legal dump of the USA Armored Core disc, SCUS-94182, is required.
  • Prerequisites: Python and the documented PsyQ-based build toolchain are used for splitting and rebuilding.
  • Limits: The author reports 2,483 of 5,786 counted functions matched at the stated snapshot.
  • License: CC0-1.0 for project code.

Cite

BibTeX

@misc{armored-core-decomp-case,
  title = {{Armored Core: matching PS1 executable and overlay reconstruction}},
  howpublished = {\url{https://github.com/Wyrelade/Armored-Core-Decomp}},
  url = {https://github.com/Wyrelade/Armored-Core-Decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/armored-core-decomp-case/}}
}

Plain text

Armored Core: matching PS1 executable and overlay reconstruction. https://github.com/Wyrelade/Armored-Core-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/armored-core-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Wyrelade/Armored-Core-Decomp · Revision 64dacbe

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