# Armored Core: matching PS1 executable and overlay reconstruction

> Armored Core Decompilation reconstructs C source for the USA PlayStation release of Armored Core. It splits the executable and FDAT.T code overlays, compiles recovered functions with a period PsyQ toolchain, and compares rebuilt files and functions against a user-supplied disc; the author reports partial function matching.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Wyrelade/Armored-Core-Decomp>
- Primary source: <https://github.com/Wyrelade/Armored-Core-Decomp/blob/64dacbe4e7977a06637b5568987ac216cb19940d/README.md>
- Catalog page: <https://awesomerea.org/resources/armored-core-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/armored-core-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/armored-core-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A legal dump of the USA Armored Core disc, SCUS-94182, is required.
- **Prerequisites:** Python and the documented PsyQ-based build toolchain are used for splitting and rebuilding.
- **Limits:** The author reports 2,483 of 5,786 counted functions matched at the stated snapshot.
- **License:** CC0-1.0 for project code.

## Primary sources

1. <https://github.com/Wyrelade/Armored-Core-Decomp/blob/64dacbe4e7977a06637b5568987ac216cb19940d/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
