# Apocalypse Recompiled: a PlayStation setup recipe for static recompilation

> Apocalypse Recompiled packages a PSXRecomp setup recipe for the SLES-00460 PlayStation game. Its title configuration and function seeds support local generation and compilation from the user's disc and European BIOS; the release candidate documents pending setup and gameplay checks.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/alexbeavs-ps1-ports/apocalypse-recomp>
- Primary source: <https://github.com/alexbeavs-ps1-ports/apocalypse-recomp/blob/1a601dcbfd460a36048fc3d6721dbc98c0223b2d/README.md>
- Catalog page: <https://awesomerea.org/resources/apocalypse-recompiled-case/>
- Record JSON: <https://awesomerea.org/resources/apocalypse-recompiled-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/apocalypse-recompiled-case/index.md)

## Requirements & limits

- **Prerequisites:** User-supplied SLES-00460 game disc and SCPH-5502/5552 Europe BIOS.
- **Prerequisites:** Linux and macOS setup requires CMake, Ninja, Python 3 and a C/C++ compiler.
- **Limits:** Package setup and gameplay acceptance remain pending.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/alexbeavs-ps1-ports/apocalypse-recomp/blob/1a601dcbfd460a36048fc3d6721dbc98c0223b2d/README.md>
2. <https://github.com/alexbeavs-ps1-ports/apocalypse-recomp/blob/1a601dcbfd460a36048fc3d6721dbc98c0223b2d/docs/FEASIBILITY.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
