{
  "added_at": "2026-11-09",
  "category": "reconstruction-cases",
  "class": "software",
  "description_en": "agl is a decompilation of agl, a C++ library used by first-party Nintendo games for graphics, lighting, and parameter utilities called AAMP. The README points to open-ead/sead for the project goal, contribution guidelines, and build information.",
  "description_zh": "agl 是 agl 的反编译。agl 是第一方任天堂游戏使用的 C++ 库，负责图形、光照和名为 AAMP 的参数工具。README 指向 open-ead/sead 以了解项目目标、贡献约定和构建信息。",
  "entry_url": "https://awesomerea.org/resources/agl-decomp/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/agl-decomp/",
  "evidence_url": "https://github.com/open-ead/agl/blob/07eeda769154528bfbc0a266b22a84ebbeef9539/README.md",
  "group": "cases",
  "id": "agl-decomp",
  "json_url": "https://awesomerea.org/resources/agl-decomp/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/agl-decomp/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/agl-decomp/index.md",
  "name": "agl: decompilation of a Nintendo graphics library",
  "name_zh": "agl：任天堂游戏图形库的反编译",
  "reconstruction_method": "decompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirements": [
    "The README provides no build command or license for agl; it points to open-ead/sead for project goals and build information."
  ],
  "requirements_zh": [
    "README 未提供 agl 的构建命令或许可证；项目目标和构建信息指向 open-ead/sead。"
  ],
  "targets": [
    "game"
  ],
  "url": "https://github.com/open-ead/agl",
  "verification": "source-reviewed",
  "verified_at": "2026-11-07"
}
