# Zoids Saga: Japanese GBA code reconstruction

> Zoids Saga One Decomp reconstructs code regions of the Japanese GBA game as C and assembly. Its verifier checks the user's ROM hash, compiles each listed region at its original address and compares the generated bytes with the ROM; the author reports 1,897 byte-exact regions.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/jmacato/ZoidsSagaOneDecomp>
- Primary source: <https://github.com/jmacato/ZoidsSagaOneDecomp/blob/316e7d1e8d6f2a153a6beecfbed4a1b2b697cac7/README.md>
- Catalog page: <https://awesomerea.org/resources/zoids-saga-one-case/>
- Record JSON: <https://awesomerea.org/resources/zoids-saga-one-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/zoids-saga-one-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide your own clean Zoids Saga (Japan) ROM; building requires Python 3, Capstone, ARM tools and agbcc.
- **Limits:** The strict C-source check reports unfinished routines; the mixed-source build permits C with inline assembly.
- **License:** MIT.

## Primary sources

1. <https://github.com/jmacato/ZoidsSagaOneDecomp/blob/316e7d1e8d6f2a153a6beecfbed4a1b2b697cac7/README.md>
2. <https://github.com/jmacato/ZoidsSagaOneDecomp/blob/316e7d1e8d6f2a153a6beecfbed4a1b2b697cac7/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
