# War1: a C reimplementation of Warcraft: Orcs & Humans

> War1 reimplements Warcraft: Orcs & Humans in C as an RTS engine that reads the original game's DATA.WAR assets. It implements unit movement and training, building construction, resource gathering, fog of war, spells and basic enemy behavior; AI, cinematics and save/load are still listed as unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/acoto87/war1>
- Primary source: <https://github.com/acoto87/war1/blob/ea3093beeed9cebe1adbb4c40cbea0c8ce9585c3/README.md>
- Catalog page: <https://awesomerea.org/resources/war1-warcraft-remake-case/>
- Record JSON: <https://awesomerea.org/resources/war1-warcraft-remake-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/war1-warcraft-remake-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide DATA.WAR from an original or shareware copy of Warcraft: Orcs & Humans.
- **Prerequisites:** Build with a C compiler using the project's nob build entry point.
- **Limits:** AI, cinematics and save/load are listed as unfinished.
- **License:** Zlib license.

## Primary sources

1. <https://github.com/acoto87/war1/blob/ea3093beeed9cebe1adbb4c40cbea0c8ce9585c3/README.md>

## More in Games

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- [widebrim: reimplementing the Professor Layton and Pandora's Box engine](https://awesomerea.org/resources/widebrim-case/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
