# Vandal Hearts: decompiling the PlayStation game

> This is an in-progress decompilation of Vandal Hearts for the PlayStation, US release. The executable is SLUS_004.47, checksum 596bb082a2de5f1fe977dd3d7e160b03. The README also lists ASPSX.EXE v2.21 from PSY-Q v3.3, checksum e3ae8aea2623b916f89384bf70f55487, and LIB34.ZIP, checksum d25fd757e944a05369e8fb003a007dd2.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/shao113/vh>
- Primary source: <https://github.com/shao113/vh/blob/a9e53de9484d4b42b023411617fe6d44acf592bc/README.md>
- Catalog page: <https://awesomerea.org/resources/vandal-hearts-decomp/>
- Record JSON: <https://awesomerea.org/resources/vandal-hearts-decomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/vandal-hearts-decomp/index.md)

## Requirements & limits

- The page points at splat, asm-differ, and the Ghidra PS1 loader as tools used to start the project.
- The README does not name a license.

## Primary sources

1. <https://github.com/shao113/vh/blob/a9e53de9484d4b42b023411617fe6d44acf592bc/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
