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Case study

Un-Banished: reconstructing the Banished engine in Rust

Un-Banished rebuilds the Banished 1.0.7 engine in Rust for desktop and browser play using data from the user's own game copy. Its documented process uses Ghidra pseudocode, emulated original functions and comparisons of the new code with original behavior. The engine also reads existing saves and BanishedKit .pkm mods; the author reports a beta with known differences.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
20
Last commit
2026-10-27
Language
Rust
License (GitHub)
Apache-2.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user's own copy of Banished and its game files.
  • Prerequisites: Rust is required when building from source.
  • Limits: The author describes the release as beta and records known differences from the original.
  • License: MIT or Apache-2.0 licence.

Cite

BibTeX

@misc{un-banished-case,
  title = {{Un-Banished: reconstructing the Banished engine in Rust}},
  howpublished = {\url{https://github.com/tanepiper/unbanished}},
  url = {https://github.com/tanepiper/unbanished},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/un-banished-case/}}
}

Plain text

Un-Banished: reconstructing the Banished engine in Rust. https://github.com/tanepiper/unbanished (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/un-banished-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · tanepiper/unbanished · Revision ab22835

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