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Case study

UA_source: a reimplementation of the Urban Assault engine

UA_source reimplements the Urban Assault engine in C++ and plays using files from the user's original game copy. It documents Linux and Windows builds with SDL2, OpenGL, OpenAL and other media libraries, and exposes options for rendering and original game behavior.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
139
Last commit
2025-03-11
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original Urban Assault game files.
  • Prerequisites: SDL2, SDL2_ttf, OpenGL, OpenAL, vorbisfile and FFmpeg for building.
  • License: GPL-2.0 license.

Cite

BibTeX

@misc{ua-source-case,
  title = {{UA\_source: a reimplementation of the Urban Assault engine}},
  howpublished = {\url{https://github.com/Marisa-Chan/UA_source}},
  url = {https://github.com/Marisa-Chan/UA_source},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ua-source-case/}}
}

Plain text

UA_source: a reimplementation of the Urban Assault engine. https://github.com/Marisa-Chan/UA_source (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ua-source-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Marisa-Chan/UA_source · Revision c7c6806

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