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Case study

Twilight Princess PC Port: an early port of the GameCube decompilation

Twilight Princess PC Port adapts the zeldaret Twilight Princess decompilation to PC and is developing a bridge from GameCube GX graphics to Aurora. Its source initializes heap, video, controller and process systems, while asset loading, scene creation and gameplay rendering remain unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
17
Last commit
2026-01-21
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legally obtained GameCube copy of Twilight Princess and extracted assets.
  • Prerequisites: CMake 3.16+, a C++20 compiler and macOS or Linux; the project uses Aurora.
  • Limits: Gameplay rendering is not yet implemented.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{twilight-princess-pc-port-mbayonal-case,
  title = {{Twilight Princess PC Port: an early port of the GameCube decompilation}},
  howpublished = {\url{https://github.com/mbayonal/tp-port}},
  url = {https://github.com/mbayonal/tp-port},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/twilight-princess-pc-port-mbayonal-case/}}
}

Plain text

Twilight Princess PC Port: an early port of the GameCube decompilation. https://github.com/mbayonal/tp-port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/twilight-princess-pc-port-mbayonal-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · mbayonal/tp-port · Revision 4003f78

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