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Case study

UGH!: a C++ port of the 1992 DOS game

UGH! ports the 1992 DOS game routine by routine from analysis of UGH.EXE into C++23 and SDL 3. It reads graphics, levels and sound from the user's executable, models VGA Mode X behavior and ports the AdLib driver. Project guidance records use of a REA plugin with Ghidra during analysis.

Targets
Game
Category
Community REA investigations
Relationship
Author-reported mixed workflow
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
0
Last commit
2026-10-19
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires the specified DOS UGH.EXE build with the documented SHA-256 hash.
  • Prerequisites: Building requires a C++23 compiler, CMake 3.28+, Ninja and SDL 3.2+; first configuration fetches Nuked-OPL3.
  • Limits: Joysticks are not ported; Windows is untested.
  • License: MIT licence for the port source.

Cite

BibTeX

@misc{ugh-port-case,
  title = {{UGH!: a C++ port of the 1992 DOS game}},
  howpublished = {\url{https://github.com/janroz/ugh-port}},
  url = {https://github.com/janroz/ugh-port},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ugh-port-case/}}
}

Plain text

UGH!: a C++ port of the 1992 DOS game. https://github.com/janroz/ugh-port (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/ugh-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · janroz/ugh-port · Revision 73221a3
  2. CLAUDE.md GitHub · janroz/ugh-port · Revision 73221a3

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