Case study
UGH!: a C++ port of the 1992 DOS game
UGH! ports the 1992 DOS game routine by routine from analysis of UGH.EXE into C++23 and SDL 3. It reads graphics, levels and sound from the user's executable, models VGA Mode X behavior and ports the AdLib driver. Project guidance records use of a REA plugin with Ghidra during analysis.
- Targets
- Game
- Category
- Community REA investigations
- Relationship
- Author-reported mixed workflow
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-10-19
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires the specified DOS UGH.EXE build with the documented SHA-256 hash.
- Prerequisites: Building requires a C++23 compiler, CMake 3.28+, Ninja and SDL 3.2+; first configuration fetches Nuked-OPL3.
- Limits: Joysticks are not ported; Windows is untested.
- License: MIT licence for the port source.
Cite
BibTeX
@misc{ugh-port-case,
title = {{UGH!: a C++ port of the 1992 DOS game}},
howpublished = {\url{https://github.com/janroz/ugh-port}},
url = {https://github.com/janroz/ugh-port},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ugh-port-case/}}
}Plain text
UGH!: a C++ port of the 1992 DOS game. https://github.com/janroz/ugh-port (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/ugh-port-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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