# Twilight Princess PC Port: an early port of the GameCube decompilation

> Twilight Princess PC Port adapts the zeldaret Twilight Princess decompilation to PC and is developing a bridge from GameCube GX graphics to Aurora. Its source initializes heap, video, controller and process systems, while asset loading, scene creation and gameplay rendering remain unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mbayonal/tp-port>
- Primary source: <https://github.com/mbayonal/tp-port/blob/4003f78e81a8709607f2204d263b57bce46735ce/README.md>
- Catalog page: <https://awesomerea.org/resources/twilight-princess-pc-port-mbayonal-case/>
- Record JSON: <https://awesomerea.org/resources/twilight-princess-pc-port-mbayonal-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/twilight-princess-pc-port-mbayonal-case/index.md)

## Requirements & limits

- **Prerequisites:** A legally obtained GameCube copy of Twilight Princess and extracted assets.
- **Prerequisites:** CMake 3.16+, a C++20 compiler and macOS or Linux; the project uses Aurora.
- **Limits:** Gameplay rendering is not yet implemented.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/mbayonal/tp-port/blob/4003f78e81a8709607f2204d263b57bce46735ce/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
