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Case study

Tony Hawk's Underground 2: a behavioral C++ reconstruction

thug2-decomp reconstructs Tony Hawk's Underground 2 for PC as readable C++ across engine, game, rendering, scripting, and networking subsystems. The author says rewritten functions were checked against the original's behavior; the resulting executable runs using data from the user's game installation and includes source-level fixes and additions.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5
Last commit
2026-11-08
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A copy of Tony Hawk's Underground 2 for PC is required to run the reconstructed game.
  • Prerequisites: The documented build uses Visual Studio 2026 with x86 C++ tools, CMake, and Ninja; Node.js 24+ supports its tools.
  • Limits: The author reports the game boots to the menu and free skate, with other paths still needing playthrough.
  • License: The project's own original work is MIT; no licence is granted for reconstructed game code.

Cite

BibTeX

@misc{thug2-decomp-case,
  title = {{Tony Hawk's Underground 2: a behavioral C++ reconstruction}},
  howpublished = {\url{https://github.com/CanuckAussieKev/thug2-decomp}},
  url = {https://github.com/CanuckAussieKev/thug2-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/thug2-decomp-case/}}
}

Plain text

Tony Hawk's Underground 2: a behavioral C++ reconstruction. https://github.com/CanuckAussieKev/thug2-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/thug2-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · CanuckAussieKev/thug2-decomp · Revision 50db373

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