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Case study

Surreal Engine: reimplementing Unreal Engine 1

Surreal Engine reimplements Unreal Engine 1, currently for Unreal Gold and Unreal Tournament. The SurrealEngine executable adds game folders and launches a selected game. It runs on Windows 10 or newer, macOS 15 or newer, and a current Linux distribution, using Direct3D 11, OpenGL 3.2, Vulkan, or Metal 2. Build steps are in Docs/Building.md. SurrealEngine [--url=<mapname>] [--engineversion=X] takes a game-folder path.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
1.1k
Last commit
2026-11-10
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • An original copy of the Unreal Engine 1 game to run. Follow Docs/Building.md.
  • The README does not name a license.

Cite

BibTeX

@misc{surrealengine,
  title = {{Surreal Engine: reimplementing Unreal Engine 1}},
  howpublished = {\url{https://github.com/dpjudas/SurrealEngine}},
  url = {https://github.com/dpjudas/SurrealEngine},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/surrealengine/}}
}

Plain text

Surreal Engine: reimplementing Unreal Engine 1. https://github.com/dpjudas/SurrealEngine (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/surrealengine/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · dpjudas/SurrealEngine · Revision b8a30e3

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