Case study
Starlit Party: porting Mario Party 6 to Windows, Android and browsers
Starlit Party is a native Windows, Android, and browser port of Mario Party 6, USA, built on recovered game code, Aurora, SDL3, and Dawn/WebGPU. Release 0.5.0 runs all six Party Mode boards, Solo Mode, Mini-Game Mode, Mic Mode, the Star Bank, and the opening, ending, and credits. 49 of 81 minigames are playable. The Windows program is build\release\mp6native.exe. Rendering can be uncapped while game logic stays at 60 Hz.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 29
- Last commit
- 2026-10-23
- Language
- Python
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- A USA Mario Party 6 disc image. A configured Windows checkout runs python tools/build_windows_release.py and python tools/build.py --configuration release. First setup is setup.bat --disc with the ISO.
- The README names no license. Inter and Alegreya SC are SIL Open Font License. Material Symbols are Apache-2.0.
Cite
BibTeX
@misc{starlit-party,
title = {{Starlit Party: porting Mario Party 6 to Windows, Android and browsers}},
howpublished = {\url{https://github.com/iirg4x/mp6-native-port}},
url = {https://github.com/iirg4x/mp6-native-port},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/starlit-party/}}
}Plain text
Starlit Party: porting Mario Party 6 to Windows, Android and browsers. https://github.com/iirg4x/mp6-native-port (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/starlit-party/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · iirg4x/mp6-native-port · Revision d438e67
More in Games
- strahlender-xnu: native recompilation of Pokémon Brilliant Diamond · Case study
- Street Fighter II Recompiled: a CPS1 static recompilation · Case study
- Streets of Rage: Mega Drive recompilation · Case study
- Strider 2 Recompiled: a PlayStation static recompilation · Case study
- Stunt Double: Reignition — static recompilation of Stuntman: Ignition · Case study
- Stunts HD: recompiling Stunts for browser and desktop · Case study