# Super Smash Bros. Ultimate: static recompilation for PlayStation 4

> This brings a static recompilation of Super Smash Bros. Ultimate version 13.0.2 to the PlayStation 4. The game's AArch64 code is translated to C ahead of time, and the runtime draws with Direct3D 11 through DXVK. The README says matches are playable with up to four controllers, and that the player builds the package from their own dump. Build steps are in docs/BUILDING.md.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/iHaiDeeZ/SSBU>
- Primary source: <https://github.com/iHaiDeeZ/SSBU/blob/7e83c0eb9367c657960876f1ea2b4b5491d99099/README.md>
- Catalog page: <https://awesomerea.org/resources/ssbu-ps4-recomp/>
- Record JSON: <https://awesomerea.org/resources/ssbu-ps4-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ssbu-ps4-recomp/index.md)

## Requirements & limits

- The README says there are no release packages. Build from docs/BUILDING.md with a dump of version 13.0.2.
- License: MIT for this repository's own code. The README says patches/windowsmash-ps4.patch is a patch for a WindowSmash checkout.

## Primary sources

1. <https://github.com/iHaiDeeZ/SSBU/blob/7e83c0eb9367c657960876f1ea2b4b5491d99099/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
