Case study
Solomon's Key: byte-identical source reconstruction of three NES releases
Solomon's Key NES source reconstruction rebuilds the USA, European, and Japanese releases from shared ca65 assembly. The build extracts private CHR data from a user-supplied ROM, then compares rebuilt revisions byte for byte with the originals. Documentation covers the game architecture, RAM map, data formats, and subsystem behavior.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 2
- Last commit
- 2026-11-05
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: Python 3.11 or later, GNU Make, and Retrolarium Kit with ca65 and ld65.
- Prerequisites: A user's own USA, European, or Japanese Solomon's Key NES ROM is required for assets and comparison.
- Limits: The MAME-based attract-mode check covers the first demo only.
- License: No licence file in the repository.
Cite
BibTeX
@misc{solomons-key-nes-reconstruction-case,
title = {{Solomon's Key: byte-identical source reconstruction of three NES releases}},
howpublished = {\url{https://github.com/RetrolariumLab/solomon_no_kagi_src}},
url = {https://github.com/RetrolariumLab/solomon_no_kagi_src},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/solomons-key-nes-reconstruction-case/}}
}Plain text
Solomon's Key: byte-identical source reconstruction of three NES releases. https://github.com/RetrolariumLab/solomon_no_kagi_src (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/solomons-key-nes-reconstruction-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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