# SmashUpDerby: reconstructing the Smash Up Derby player

> SmashUpDerby reconstructs the Smash Up Derby player in C++. The source creates a Windows window, reads player settings from the registry, loads Virtools plugins and initializes a render context.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/doyaGu/SmashUpDerby>
- Primary source: <https://github.com/doyaGu/SmashUpDerby/blob/d869e1d32dd50c795ddf87b40a6a537ecbdf4ff1/Source/Cars/cars.cpp>
- Catalog page: <https://awesomerea.org/resources/smashupderby-case/>
- Record JSON: <https://awesomerea.org/resources/smashupderby-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/smashupderby-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows and Virtools headers and runtime plugins are required by the source.
- **License:** The source is released under the Unlicense.

## Primary sources

1. <https://github.com/doyaGu/SmashUpDerby/blob/d869e1d32dd50c795ddf87b40a6a537ecbdf4ff1/Source/Cars/cars.cpp>
2. <https://github.com/doyaGu/SmashUpDerby/blob/d869e1d32dd50c795ddf87b40a6a537ecbdf4ff1/README.md>
3. <https://github.com/doyaGu/SmashUpDerby/blob/d869e1d32dd50c795ddf87b40a6a537ecbdf4ff1/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
