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Case study

SkyRoads: a DOS game engine reconstructed in portable C11

skyroads-port reconstructs the DOS game SkyRoads as a portable C11 engine after disassembling SKYROADS.EXE and documenting its file formats and algorithms. It reads original data files supplied by the user, and the author reports that replaying DEMO.REC follows the original demo road tick for tick.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
26
Last commit
2026-06-11
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original SkyRoads data files, including .LZS, .DAT, .SND and DEMO.REC, are required.
  • Prerequisites: Desktop builds require CMake 3.16 or newer and SDL2.
  • Testing evidence: The author reports tick-for-tick replay of the original DEMO.REC recording.
  • License: MIT for the port source; src/thirdparty retains upstream licences.

Cite

BibTeX

@misc{skyroads-port-case,
  title = {{SkyRoads: a DOS game engine reconstructed in portable C11}},
  howpublished = {\url{https://github.com/ammaarreshi/skyroads-port}},
  url = {https://github.com/ammaarreshi/skyroads-port},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/skyroads-port-case/}}
}

Plain text

SkyRoads: a DOS game engine reconstructed in portable C11. https://github.com/ammaarreshi/skyroads-port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/skyroads-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ammaarreshi/skyroads-port · Revision d865dfe
  2. docs/FORMATS.md GitHub · ammaarreshi/skyroads-port · Revision d865dfe
  3. re/MAP.md GitHub · ammaarreshi/skyroads-port · Revision d865dfe

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