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Case study

smw: a Super Mario World engine reimplementation

smw reimplements Super Mario World's game logic as a native program using levels and images extracted from the user's ROM. It also runs an emulated version in the background, compares RAM state every frame, and saves a snapshot when the states diverge.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
651
Last commit
2023-08-16
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-provided USA Super Mario World ROM named smw.sfc is required to extract resources.
  • Prerequisites: The documented Windows build uses Python, TCC, and SDL2; other platform instructions are provided separately.
  • License: MIT License.

Cite

BibTeX

@misc{smw-case,
  title = {{smw: a Super Mario World engine reimplementation}},
  howpublished = {\url{https://github.com/snesrev/smw}},
  url = {https://github.com/snesrev/smw},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/smw-case/}}
}

Plain text

smw: a Super Mario World engine reimplementation. https://github.com/snesrev/smw (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/smw-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · snesrev/smw · Revision eae20c6
  2. LICENSE.txt GitHub · snesrev/smw · Revision eae20c6

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