Case study
smw: a Super Mario World engine reimplementation
smw reimplements Super Mario World's game logic as a native program using levels and images extracted from the user's ROM. It also runs an emulated version in the background, compares RAM state every frame, and saves a snapshot when the states diverge.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 651
- Last commit
- 2023-08-16
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-provided USA Super Mario World ROM named smw.sfc is required to extract resources.
- Prerequisites: The documented Windows build uses Python, TCC, and SDL2; other platform instructions are provided separately.
- License: MIT License.
Cite
BibTeX
@misc{smw-case,
title = {{smw: a Super Mario World engine reimplementation}},
howpublished = {\url{https://github.com/snesrev/smw}},
url = {https://github.com/snesrev/smw},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/smw-case/}}
}Plain text
smw: a Super Mario World engine reimplementation. https://github.com/snesrev/smw (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/smw-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · snesrev/smw · Revision eae20c6
- LICENSE.txt GitHub · snesrev/smw · Revision eae20c6
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