Tool
sega2asm
sega2asm splits a Sega Genesis or Mega Drive ROM by segment. It disassembles Motorola 68000 and Z80 code, writes 4bpp graphics as PNG, and converts raw PCM to WAV. Code output is aimed at clownassembler.
- Targets
- Game
- Category
- Native analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 42
- Last commit
- 2026-04-01
- Language
- Go
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- The command is sega2asm with a config YAML. Optional flags select a symbols file, a charmap, verbose output, or a dry run.
- The README names no license.
Cite
BibTeX
@misc{sega2asm,
title = {{sega2asm}},
howpublished = {\url{https://github.com/hansbonini/sega2asm}},
url = {https://github.com/hansbonini/sega2asm},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sega2asm/}}
}Plain text
sega2asm. https://github.com/hansbonini/sega2asm (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sega2asm/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · hansbonini/sega2asm · Revision 78f37b0
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