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Tool

sega2asm

sega2asm splits a Sega Genesis or Mega Drive ROM by segment. It disassembles Motorola 68000 and Z80 code, writes 4bpp graphics as PNG, and converts raw PCM to WAV. Code output is aimed at clownassembler.

Targets
Game
Category
Native analysis tools
Relationship
Foundation tool
Sources reviewed
Stars
42
Last commit
2026-04-01
Language
Go
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • The command is sega2asm with a config YAML. Optional flags select a symbols file, a charmap, verbose output, or a dry run.
  • The README names no license.

Cite

BibTeX

@misc{sega2asm,
  title = {{sega2asm}},
  howpublished = {\url{https://github.com/hansbonini/sega2asm}},
  url = {https://github.com/hansbonini/sega2asm},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sega2asm/}}
}

Plain text

sega2asm. https://github.com/hansbonini/sega2asm (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/sega2asm/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · hansbonini/sega2asm · Revision 78f37b0

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